Digital Narrative : Prototype

Location:

Egypt

Target Audience:

Upper and Middle Class of Egypt

Purpose:

  1. To raise awareness for local Egyptian citizens who live in less developed and privileged areas, who usually survive through limited resources, such as: electricity and water supply.
  2. To help people acknowledge and notice the major class division situated in Egypt.

Aim:

To help the upper and middle class understand how important it is to help others in need, especially individuals who share the same land, where the less privileged can clearly distinguish the class division and truly experience the struggles and obstacles of inflation rates, increased price of electricity bills and scarcity of resources.

Examples

  1. Differentiating between how the flotation of the Egyptian Pound has impacted peoples lifestyles: For example, upper and middle class confront problems, such as: paying for private schools (+150,000 L.E.), traveling abroad, and decrease in profit and international revenue of private companies. On the contrary, Egyptian locals have experienced major struggles, such as: adequate water and food supply, ordinary electricity power supply and accessibility to average medication and health care. 
  2. Differentiating between what the minimum wage can acquire and obtain, in comparison to the income of private companies and it’s expenses.
  3. Differentiating between the available opportunities  for every social class. This is particularly evident in Egypt, as the class division greatly separates what is perceived as ‘collective norms’, hence limiting opportunities and support for the less privileged. 

Link for Game Draft (1):

https://docs.google.com/forms/d/e/1FAIpQLSfCDHMMFEkGO6WtEan8_CPi2KBjnsvZCJWDX8R3ZvBg58e8EQ/viewform

 


Background Research: 

I did not directly go and ask individuals about their own experiences, however, I stated a few scenarios (the ones listed in the game) and almost everyone I talked with – regardless of their social standing- firmly agreed that those situations are present in the Egyptian society, therefore, the social gaps negatively influences the less privileged citizens, meanwhile, the elites or upper class are gaining power in the economy (Monopoly of power over basic human needs). Also, although many people disagreed with this statement: ‘People who are born poor will always stay poor’. However, they stated that this statement is applicable to Egypt’s situation through various ways.


Link for Game Final Draft:

https://docs.google.com/forms/d/e/1FAIpQLSfCDHMMFEkGO6WtEan8_CPi2KBjnsvZCJWDX8R3ZvBg58e8EQ/viewform

I’ve decided to entirely change the concept of the game and instead I’ve improved it by interviewing around 8 people who go through the daily struggles due to their socioeconomic class. As a result, of course this was very beneficial for the game because 90% of the examples I used are not made up and are real situation. Listening to their stories and analyzing their facial expressions as they spoke, was very hard to experience. Because I am creating this game as an outsider, without actually looking into the situation. However, seeing another personal struggle and directly tell you about, made me feel helpless, because regardless of what I did it would never fully fulfill their feelings, or their emptiness. I could tell that they have lost hope and due to Egypt’s financial situation, it is only harder for them than it is for anyone else. I believe that it is our duty as Egyptian citizen’s to help each other, particularly through hard times.

Furthermore I’ve also found a picture from the International Financial Corporation and Al Jezeera, both stating information regarding the poverty and social gap in Egypt. The reason I used two organizations is to help support my perspective and use accurate and credible sources. The video of Al Jezeera is significant because it actually portrays the difference of classes by filming the difference of gated communities and local areas. Therefore, this can help individuals who have no information regarding this topic have a deeper understanding.

Additionally, the reason I have decided to have an open-end game, is because I do not want to leave people feeling hopeless, instead, I want to raise feeling of optimism and generosity to help others.

Finally, through this game my aim is to raise awareness, particularly for Egyptians, because anyone who is able to help should show their support and come up with innovative idea to break this social gap or at least give every Egyptian citizen his/her basic human rights.

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6 thoughts on “Digital Narrative : Prototype”

  1. I’m really looking forward to how this develops, Nayera. What would make it more clear as a game prototype of a “digital narrative game” variety, is if you would clarify what the game experience would be like. What kind of
    “events” would happen during the game, and what kind of “decisions/actions” would players need to do? How would they learn through taking the actions? I’m seeing this as a game similar to Spent but made with Egyptian data/context. Is that right?

    Liked by 1 person

  2. I really like the idea behind the game.
    I myself after playing spent really wanted to do a version of the game mimicking the Egyptian Society.
    I don’t know if this is possible, but, you can also try to talk to people that are experiencing these hardships.

    Liked by 1 person

  3. I really like the topic you chose, I understand the aim behind it. Only 2 things I still find hard to understand is how the player comes into play in all of this? and what the “end game” is from the players perspective? Patiently waiting to see how this game turns out, best of luck.

    Liked by 1 person

  4. I really like the idea of the game, however, you must start the game with options. (ex: start the game with an option to chose between male and female)
    And the one playing the game can have different options.

    Like

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